This forces the player to either reset the game or turn the power off. This glitch was fixed in the Japanese version of Pokémon Yellow and in the localizations. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon. This is due to the fact that the game fails to load the sprite graphics properly. Generation 1 Pokémon stats This is a list of all the Pokémon from Generation 1 (Red, Blue & Yellow). The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later. After the S.S. Anne leaves the dock for the first time, it's possible to make it reappear later. Generation I Pokémon. If the player has at least two Pokémon registered as caught in the Pokédex before obtaining it from Oak (either multiple non-related species or an evolved form of the starter Pokémon), the game will assume that they already have the Pokédex, and will not allow them to proceed. This glitch works in the Japanese Pokémon Blue but the effects differ from Pokémon Red and Green. Using a Poké Doll on the ghost Marowak in Pokémon Tower with or without the Silph Scope will cause it to permanently disappear. Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative method to walk through walls. Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese Red, Green, and Blue. In the Generation I handheld games, all moves are 1/256 more likely to miss than was intended, including 100% accuracy moves. This glitch may also replace the sprites of some Trainers. There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in Safari Zone rest houses 2, 3 and 4 (maps 223-225), but these positions are not normally accessible, so memory hacking must be done or Arbitrary code execution written using the 8F item can allow these extra PCs to be accessible without cheating. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. This prevents progression in the game, as the old man will not move until the player delivers Oak's parcel. 1234 is shown as "?34".). The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team. If a Pokémon above level 100 levels up due to experience, its level will be reset to 100. Because it is bound, the player should use healing items until the binding ends. (The affected stat is recalculated correctly.) Back in Gen 1, the special stat allowed Pokemon to not only hit hard, but it can take a lot of punishment from special attacks too. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player's name, and the player does not open the Start menu again before speaking to the cashier. Thanks to the Pikachu off-screen glitch, it can be done everywhere. If the opposing Pokémon then puts player's Pokémon to sleep on the turn the binding ends, the player's Pokémon will never move. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message "It's not very effective...". Swift was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. Mew turning into Ditto was not an issue, because wild Mew could not have been legitimately encountered. Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. Despite the player's Pokémon fainting, it will still have full health on the Pokémon menu. This glitch was fixed in Pokémon Stadium. The following list shows the towns that correspond to which overworld sprite the player will be turned into: Leaving the building or not moving will return Red's sprite back to normal. As there are no memory protection measures in place in the Generation I and Generation II games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). If, while riding the Bicycle in Victory Road, the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game. It is also part of a Contest Spectacular combination and using it will cause Baton Pass and Electro Ballto give extra three appeal points if used in the next turn. This is a glitch which makes any roaming Pokemon disappear from the entire game if the Pokemon uses Roar during battle. This glitch does not occur in Pokémon Stadium. If a level 0, 1 or 171 Pokémon uses Psywave, the game will continuously generate pseudo-random numbers, hanging indefinitely. This is a glitch that causes the player to always receive the "You can't get off here." In Generation I and II, any Pokémon that uses Transform is regarded as a Ditto in its new form; this means that if the player catches a Mew or a glitch Pokémon which has used the move Transform, or a Pokémon which has used Transform via Mirror Move, instead they will obtain a Ditto. If the player hands over a Fossil to the scientist in Cinnabar Island's Pokémon Lab (even if they choose not the revive it), all six hidden items reappear. Edit. To make extended use of this glitch, the player must also black out while inside the Safari Zone's entrance building after being warped back when the Safari Game ended. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. Running substitute in-game maybe isn't the best idea? The item address that follows an item is displayed as a quantity. This list is presented in the reverse order to which they are stored in the game data. These hidden items are believed to have been fixed in Japanese Pokémon Blue and later versions (including the localized versions of the Generation I games). The broken hidden items cannot be detected by the Itemfinder. If a wild Pokémon transforms again while it is already transformed, when it is caught it will have the DVs of the first Pokémon it transformed into. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the contents of the sprite decompression buffer that is stored in SRAM overflowing into memory allocated for save data when a glitch Pokémon's sprite is decompressed. The bug then returned in Pokémon Gold and Silver, but it was fixed once more in Pokémon Crystal. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni's Gym. If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. If a Shiny Pokémon from Generation II is taught Mimic, it can copy Transform with Mimic from a wild Ditto (before Ditto transforms) to facilitate this. If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting. Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd. In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with Rare Candies up to level 255. The final glitch in Generation III is the low IV glitch. The Great Ball is given an independent value of 8, compared to the values of the other Poké Balls being 12 when calculating Steps 5-7. If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her. still love ya, gen 1.. If the player stands outside of Professor Oak's Lab in Pallet Town, the person outside it will eventually stand on the Lab's door. Each generation brings new glitches, and removes old ones. Whenever one of the player's Pokémon's stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. NOTE: The following glitches affect all Game Boy versions of Pokémon Red and Green (1.0 and 1.1) and of Japanese Pokémon Yellow (1.0 to 1.3) unless noted otherwise. Below is one method of doing this that requires no luck manipulation: In Pokémon Yellow, the memory address D364 is used for the last map location for walking through certain exits, including the exit for Red's house and the first item position address is D31D. This glitch was fixed in Pokémon Yellow, due to the Grunt automatically dropping the Lift Key as soon as he is defeated. This is because the game thinks that the player is catching a Pokémon, even though it's actually the old man, the game produces a "temporary" Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered. During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. thread, post by VAAMusicalMike, Glitch City Laboratories forums - "An addendum to the Fossil conversion glitch" thread, post by Torchickens, https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&oldid=3306094, Blacking out (both in battle and in the overworld). In the sixth generation the Fairy type was added and two Steel resistances were removed. This glitch affects all versions of the Japanese Red, Green (1.0 and 1.1), Blue, and Yellow (1.0 to 1.3). The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move --. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position. 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